RealMatter
Alec Rivers
based on research done with Doug James
Overview
RealMatter is a physics engine based on the FastLSM algorithm (Rivers and James 2007). It is aimed at simulating destructible objects for video games. It can simulate rigid or soft bodies in real time.
Videos

Rigid bodies

 

Soft bodies (old version of engine)

Downloads
Please note that both demos are not fully optimized and should not be taken as indicative of the full potential speed of the RealMatter engine.

Note: This is based on an old version of the RealMatter engine.

Warning: there is graphic violence in this demo (though it is against zombies).