Alec Rivers
based on research done with Doug James
RealMatter is a physics engine based on the FastLSM algorithm (Rivers and James 2007). It is aimed at simulating destructible objects for video games. It can simulate rigid or soft bodies in real time.

Rigid bodies


Soft bodies (old version of engine)

Please note that both demos are not fully optimized and should not be taken as indicative of the full potential speed of the RealMatter engine.

Note: This is based on an old version of the RealMatter engine.

Warning: there is graphic violence in this demo (though it is against zombies).